SOFTWARE ENGINEER
I am a sophomore at Northwestern University pursuing a Bachelor of Science / Master of Science in Computer Science and a Segal Design Certificate, expecting to graduate early in the Summer of 2026. My passion lies at the intersection of design and technology, where I strive to create impactful and user-friendly experiences that bridge functionality and aesthetics.
My journey into this space began with my love for cooking. I was introduced to the power of design and technology through a product called Meater, which enables precise temperature monitoring of meat through an elegant and intuitive interface. This experience opened my eyes to how thoughtful design and innovative technology can transform everyday tasks, fueling my drive to explore this dynamic intersection.
This interest was further piqued as I delved into game design, a field that blends coding with aesthetic creativity. Through game design, I discovered the exciting challenge of creating interactive experiences that are both visually engaging and functionally seamless. This combination of technical problem-solving and artistic expression deepened my passion for integrating design and technology.
As a member of NUAZN, Northwestern's asian magazine, I contribute to page and graphic design, honing my skills in visual storytelling and effective communication. My work reflects a deep commitment to combining creativity with precision, a philosophy inspired by Steve Jobs and his attention to detail in the Macintosh—particularly his insistence on beautiful typography. Jobs' belief that "Design is not just what it looks like and feels like. Design is how it works" resonates deeply with me and guides my approach to problem-solving in technology and design.
Looking ahead, I aim to push the boundaries of what design and technology can achieve together, crafting solutions that are not only functional but also meaningful for users.
I built a clicker game from scratch in C# using the Unity game engine, with custom graphics, music and art. Sushi Clicker was then approved by Steam, and published on the Steam game store, the largest gaming platform on PC. Sushi Clicker currently has over 5000 downloads, and has an over 75% positive review rate on Steam.
Learn More →I built an "endless runner" game from scratch in C# using the Unity game engine, implementing 3D assets and modeling techniques in order to create the game environment.
Learn More →I created a Python interpreter within a C framework, integrating Python syntax and semantics using Backus-Naur Form. Optimized codebase, enhancing interpreter efficiency for complex Python script execution. Wrote and refactored 50+ unit tests using Google Test, significantly increasing code coverage by 30%.
Learn More →I led the development of the decision tree aspect of a movie recommendation system in a team of 5. Using the ID3 algorithm with pruning, I built a classifier to predict user preferences based on features like gender representation, age demographics, and content ratings. The team also explored feed-forward neural networks for recommendation generation. To ensure reliability, we created and maintained around 30 unit tests, boosting code coverage by 30%. The project optimized prediction accuracy and data processing while effectively managing complex feature relationships.
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